Shadows Rising

The Catacombs of Santa Cora, Part I

We finally made it!

catacombs.jpgAfter dispatching the group of thugs, they pulled out the map that Emlia had given them and made their way to the entrance of the catacombs. The catacombs of Santa Cora are guarded day and night by the Vicit Mortem, a holy order of Paladins responsible not only for the maintenance of all funerary sites throughout the Dragon Empire, but also for the daily rituals which must be maintained in order to keep the Lich King at bay. As the group approached the main gate, they were immediately stopped by the Officer of the Watch, who interrogated them in order to determine their reasons for seeking entrance to the catacombs.

At first, the group claimed that they were coming to visit a relative who had recently died, although they were not able to come up with a name that matched any of the persons on the list of the recently deceased. At one point, the guards asked the three elves, Ennet, Alleon and Xylia, why they were traveling with a gnome and a dwarf—they responded by telling the guards that the gnome and dwarf were their servants (Grunt was unhappy about this, but played along.) Noticing that the guards were becoming suspicious of them, Remulus finally spoke up and told them that he was friends with Emlia, and that they had come here on her behalf. Not wanting to upset Emlia, the guards grudgingly opened the gates and let them in, although they told the group that they had to return before sundown, so that the Daily Office (the rituals said to keep the dead “dead”) could be performed.

The catacombs of Santa Cora are as old as the city itself, and the deepest accessible levels date back to the 4th and 5th Ages. As they passed through the gates, they found themselves standing in a beautifully sculpted white marble room—ahead, the room narrowed into a hallway that seemed to go on forever. Not knowing exactly what they should do next, they decided to press on and see what they could find.

After entering the narrow hallway, they noticed that the walls on their left and right had names etched into marble slabs that had been securely attached to the wall. Grunt, unable to contain his curiosity, went over to one of the slabs and began to try and pull it off—before Xylia and Ennet could run back to him in order to stop him, he had already successfully pulled the marble slab off and was pulling out the coffin hidden behind it. An argument quickly ensued about what to do next, but Grunt didn’t really care what either Xylia or Ennet thought—defiantly, he opened the casket only to discover that it was empty (although there were definite signs it had once held a body.) Confused, they closed the coffin, slid it back in, and placed the marble slab back on the wall.

Moving further down the hallway they came to an intersection—after some discussion, the group decided to continue heading in the direction they had started, in the hopes that they would find a set of stairs down to the lower levels. As they passed through the intersection, they could suddenly hear a faint sound of chanting coming from down one of the hallways attached to the intersection that they had just passed through. Curious, Alleon went back and traced the sound to a private mausoleum locked behind a very secure, iron gate. As he approached the gate, the chanting suddenly stopped—perplexed, he went back to the group and told them what had happened. Deciding that they could investigate it on the way back, they continued on down their original path, only to hear the sound again from the intersection behind them. This time, though, the chanting was coming from the opposite hallway—they followed the sound to yet another private mausoleum located behind a locked, iron gate.

Realizing that something was going on, Alleon, Grunt, and Xylia chased down the phantom noise only for it to stop as they approached a different, private mausoleum. Not wanting to disturb the dead any further, the three went back to the rest of the group and decided to press on to the lower levels of the catacombs. But a strange thing began to happen…as they moved further down the hallway, some invisible force was physically slowing them down. Eventually, they reached a point in the main hallway where they could barely move at all. Grunt, not wishing to be stopped by anything, attempted to jump through the force only to be completely stuck in mid-air, unable to move. Ennet and Xylia went over and formed a human chain in order to pull him out. Deciding that trying to push down the main path towards the staircase would be futile, they headed back to the last private mausoleum they had visited in order to investigate it further.

After reaching the room, Grunt picked the lock and the group headed inside. Grunt wanted to open up yet another casket, and this time Xylia encouraged him to, thinking that it might help them get to the bottom of whatever was going on. Grunt went over to the side of the room and removed one of the large stone caps of the coffin nearest to him—strangely, though, there was nothing inside. Puzzled over the turn of events, the group decided to open the oldest grave in the room, to see if the empty graves had something to do with the fact that they were all relatively new ones.

They found the oldest one and opened it up—inside was an old, dusty skeleton—Grunt (for reasons only he knows) grabbed six of the remaining ribs—as they were all standing over the casket, they suddenly heard movement behind them. Turning around, they saw three ghouls climbing out of the first coffin they had opened—not putting up much of a fight, the ghouls were quickly dispatched. Unsure what to do next, they decided to put all the coffins back and head towards the main hallway.

When the group arrived at the main hallway, they attempted to head back to the entrance, but now the invisible force that had blocked their ability to more further into the catacombs was now blocking their path out. Faced with no other alternative, they headed towards the staircase and down to the next level of the catacombs.

The next level was laid out in a similar fashion as the one above—as they moved down the central hallway, however, they noticed that the magically lit torches on the wall were getting dimmer and dimmer—even Xylia’s dancing lights was affected. After approaching the fourth intersection, all the light was gone—Grunt and Remulus attempted to press on, but the darkness around them was stifling—halfway to the fifth intersection they both suddenly felt weakened. Remulus, realizing a powerful magic was pressing down upon them stopped, although Grunt attempted to move forward. Suddenly, the group heard Grunt fall to the floor. Ennet screamed out in dark elvish, and mysteriously, the torches on the walls were suddenly lit up as if nothing had ever been affecting them.

Staring down the hallway toward the fifth intersection they saw Grunt lying on the floor, completely unconscious…but he wasn’t alone…he was surrounded by zombies who looked eager to begin feasting on their new snack, even if it was a small one…

Comments

Xylia’s thoughts:
In the format: when and where- what she was thinking
After being let into the catacombs- I am not sure why the guards were so suspicious. Visiting an elven friend is a perfectly plausible reason to be in the catacombs. I mean, how many people visit every day? A lot. Why should they be intent on keeping US out? If it’s because we have a dark elf in our group, then those are racist paladins. I personally find Ennet a good friend, if a touch aggressive.

When Grunt opens the (first) coffin- I can’t believe that Grunt is doing that. What is the point in opening a grave except to get us kicked out? Are all dwarves this annoying?

When Grunt jumps and gets stuck in the resistance- Can just we leave the dwarf behind now?

While opening the (second and third) coffins- Have I really sunk so low as to allow and even encourage Grunt to open more coffins? But if it gets something to notice us and this stupid chanting stops, or at least we find out what is causing it, it will be worth it. Not that I’d ever tell Grunt that…..

When the lights come back on and Grunt is on the floor surrounded by zombies- If we let the zombies eat the dwarf without a fight, will they leave us alone? We can get past the zombies and get rid of the dwarf- kill two birds with one stone!

 

Ennet’s Diary

Dear Diary,
These catacombs aren’t as bad as I thought, creepy bur not super bad. Three ghouls! Creepy but easy to dispatch of. And this magical force even creepier, Grunt even jumped into it! But I wish that we had left him there, less likely for him to attract zombies. Yes I said zombies which only appeared after I said some dark elvish to strengthen Xylia’s dancing lights. Can we bargain for the zombies to leave us alone?
- Ennet

jeremy_langill ginsusamurai

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.